ASIA SCHOOL INITIATIVE   Exploring partnerships with schools in Singapore, Hong Kong, Japan, South Korea and India.Explore Asia outreach
INTRODUCING EMPIRES OF INFLUENCE / 01

The world,
in your hands.

A board game where curiosity becomes your advantage, and every choice changes the story.

THE WORLD IS YOUR PLAYING FIELD2–8 PLAYERS • AGES 13+SCROLL TO EXPLORE ↓

Know more.
Think bigger.
Play differently.

World knowledge is just the beginning.

Empires of Influence brings geography, economics, negotiation and strategy around the same table. Answer the question. Read the room. Weigh the risk. Make your move.

Explore how it works ↗
The complete Empires of Influence game laid out: infinity world-map board, country, trivia and industry cards, Breaking News, money bills, map key and Answer Book
THE FULL GAME / EVERYTHING ON THE TABLEBOARD · 360+ CARDS · MONEY · MAP KEY
KNOWLEDGE IS POWER. THE CHOICES ARE YOURS.EOI / 2026

Made for minds
that keep moving.

Different players. Different settings.
One shared fascination with the world.

A sunlit classroom with rows of desks, wall maps and a chalkboard↗
01 / LEARN TO THINK

For the classroom.

Bring geography, economic choices and negotiation into a teacher-led discussion.

For educators ↗
A laughing family playing together outdoors↗
02 / PLAY TOGETHER

For curious families.

Less scrolling, more shared discoveries and conversations that outlast the final turn.

For parents & teens ↗
A hand reaching for a small globe tossed in the air↗
03 / THINK GLOBALLY

For a wider world.

An English-language game with international themes for school communities across Asia and beyond.

Global classrooms ↗

Every turn
opens a world.

Discover the three forces that make each game different.

EOI / PLAY LAB
The Answer Book beside country cards for Cyprus and Argentina, Europe and Americas card backs, and EOI trivia cardsA WORLD OF POSSIBILITIES ↗

GEOGRAPHY & CULTURE

What do you know about the world?

Answer questions that uncover new places, perspectives and connections. Knowledge moves the game forward.

See how the game works ↗
INTERACTIVE PREVIEW / EXPLORE THE THEMES

Plenty to learn.
Nothing ordinary.

Designed to reward curiosity, creative thinking and the courage to make a move.

Inside the box: money bills, Breaking News, trivia, industry and country decks and the Answer Book
EMPIRES OF INFLUENCE / ORIGINAL GAME
Players
2–8
Suggested age
13+
Game cards
360+
Core themes
Geography / Economics / Strategy
Experience
Trivia / Auctions / Negotiation
Published playtime
30–300 minutes*
Game language
English

*Published game duration varies widely with players and game mode. The classroom activity is a separate guided adaptation, not a guaranteed full game.

Explore the full game ↗
Game components: one game board, 195 country cards, 40 industry cards, 80 EOI trivia cards, 50 Breaking News cards, Answer Book, game guide, money bills, 8 player tokens, 1 Powerhouse token, 1 money die and 2 dice

Built for
a global table.

Every card is written for a world audience.

Vietnam, Kenya and Venezuela sit beside the United States and France. International schools in Singapore, Hong Kong, Japan, South Korea and India can request a classroom pilot and institutional pricing.

Asia & international schools ↗
  • 01Singapore
  • 02Hong Kong
  • 03Japan
  • 04South Korea
  • 05India

The next great
conversation starts here.

Bringing EOI to a school, a family table or a new country? Tell us what you're imagining.

YOUR EMPIRES OF INFLUENCE

Where will
you play?

School & educator enquiry ↗Game availability & family orders ↗Asia & international school enquiry ↗

No order or payment is collected on this site.